Thomas Ray
Thomas Ray
Vehicle & Prop Artist
Groton, United States of America

Resume PDF

View

Skills

3D ModelingEnvironment ModelingHard Surface ModelingProp ModelingUV MappingVehicle ModelingTeam ManagementPBR TexturingStage DesignWeb DevelopmentTeam Comminication

Software proficiency

Quixel Suite
Quixel Suite
3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Illustrator
Illustrator
ZBrush
ZBrush
Megascans
Megascans
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine

Productions

  • M3ed0t
    • Video Game
      Tales of the Blasterverse
    • Year
      2019
    • Role
      Gun & Prop Artist
    • Company
      Bullet Mullet