Thomas Ray
Thomas Ray
Vehicle & Prop Artist
Bronx, NY, United States

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Skills

3D ModelingEnvironment ModelingHard Surface ModelingProp ModelingUV MappingVehicle ModelingTeam ManagementPBR TexturingStage DesignWeb DevelopmentTeam Comminication

Software proficiency

Quixel Suite
Quixel Suite
3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Illustrator
Illustrator
ZBrush
ZBrush
Megascans
Megascans
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine

Productions

  • M3ed0t
    • Video Game
      Tales of the Blasterverse
    • Year
      2019
    • Role
      Gun & Prop Artist
    • Company
      Bullet Mullet

Experience

  • Co-Founder & Lead Vehicle Artist at Airplane Simulations LLC. (ASC)
    Jackson, United States of America
    December 2020 - Present

    Producing highly accurate vehicles for commercial flight simulators.

    - Create and Manage complex 3D assets.

    - Develop new asset creation and implementation pipelines for different simulators.

    - Manage 3d asset development and scheduling.

    - 3D model large aircraft and aircraft parts.

    - Create new shaders to work with NexGen game engines.

    - Develop Assets that are accurate and useable in VR settings.

    - Develop assets with VR in mind

    - Implementation of assets into game engines.

    - Work with SME's (Subject Matter Expert) to ensure accurate 3d modeling and texturing from reference images.